This collection of visualisations is a work-in-progress on making concepts from representation theory more visible and understandable. It is my hope that this will be a valuable teaching and learning aid, as well as spark new ideas for other pictures/drawings/etc that could be done. Being able to play with so much data interactively may even lead to novel new observations, or old observations which are hard to come by.
I think that interactivity is one of the best ways of building intuition about a problem or a mathematical concept. For example, being able to tweak parameters in a graph and see how the graph changes in real time is a fantastic way of building a mental model about how a class of graphs looks. However, this kind of interactivity has been lacking for other mathematical concepts such as representation theory – most of the software tools I know of have a very long feedback loop involving typing a question into a console, and even after that the user has to take a lot of steps to render that answer in any visual way.
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Thanks to…
The vast majority of the Lievis code is written from scratch by Joel Gibson. However, there are numerous books, papers, discussions, and open-source software projects that have allowed Lievis to happen. On the mathematics side:
- The papers and essays of Bill Casselman are fantastic reading for anyone wishing to implement root systems and Coxeter groups on a computer.
- The representation and construction of Coxeter groups in Lievis uses an algorithm due to Fokko du Cloux, published in An abstract model for Bruhat intervals.
- Reading about the LiE software by van Leeuwen, Cohen, and Lisser has been extremely informative at guiding the structure, if not the algorithms themselves, of Lievis.
- Conversations with Joseph Baine, Geordie Williamson, and Oded Yacobi have been very useful to guide the interface design and mathematical direction of Lievis.
On the software side:
- TypeScript, a typed version of Javascript, keeps errors down and greatly helps with structuring large projects.
- Svelte, a framework/compiler for interactive web apps, does the heavy lifting for the user interfaces and some of the drawing code.
- Vite, a bundler for web projects, takes care of having a fast development environment, as well as compiling the site.
- Pandoc is used to turn markdown files into HTML.
- KaTeX is used to typeset the mathematics.
- Canvas2SVG by Gliffy Inc. is used to render the canvas-based visualisations to SVG.
- The fonts used on the site are Libertinus and Fira Mono.